![]() If you have the Photoshop template, just import this in using the Create New Character button. If you're not using the template and importing your body parts directly into CTA3 you'll position your bone points in the next stage. In the template you'll then need to position all the bone markers to their corresponding body points. I also had to do some work straightening out the characters arms, removing her backpack and finishing off the top of the legs and arms so they still look attached correctly to the character when they start moving around. Right: Character assembled with bone points positioned.įor my character I copied the full image to each of the corresponding folders then edited out every part of the image not relevant to that body part. Left: Character separated into six body parts. In the template you'll need to put each image layer within its corresponding image folder RArm, LArm, Head, RThigh, LThigh, Hip (be sure to delete the existing dummy image from the hip folder). I used the former for this character.Įach of the body parts need to be on their own layer in your image file and arranged to match the pose of the dummy character. ![]() If you're using one of the CTA3 Photoshop templates, there are two to choose from depending on the orientation of your character, Human_Side_Simple_Template.PSD or Human_Front_Simple_Template.PSD. ![]() The first step is to break your character artwork up into six components Head, Torso, Left Arm, Left Leg, Right Arm, Right Leg. This post isn't intended to be a detailed, step by step tutorial. Note that I'm assuming you have some experience using CTA3's character composer. Also, you may need to be prepared to go with the decisions of your animator, as having more creative control is the trade off for a lower fee.In my example I'll be using this Casual Girl character (pictured) from - a great source of free characters you can use in any project, including commercial. Either way, your project will always get lower priority and will take much longer to deliver. Or perhaps you’re saving money by having a loose deadline. ![]() Why? Maybe this is a project that people want to work on so don’t mind the low cost. High quality + cheap = long production time You want great quality but don’t want to pay lots Why? If you don’t have the money to throw at something then quality will have to suffer in order to get the animation out in time.ģ. If you have a hard deadline then it will come at a cost. Why? Likely, there will be some late nights and people may have to be pulled off other projects to work on yours. You want to save time and need your animation delivered asap, however it still needs to be at a high quality. ![]()
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January 2023
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